Creoteam’s Press Kit
Table of Content
Creoteam is a game studio based in Kyiv, Ukraine. We like to arouse emotions. Triumph, sorrow, joy, compassion, excitement, surprise, pride, hope. We believe, that feeling emotions makes our lives more interesting.
Creoteam was founded in 2005 by few industry veterans. They decided to make a story-driven symbiosis of hack ‘n’ slash and shooter in a post-apocalyptical Ukraine’s setting. It was called Collapse.
Before release, the game got few rewards on Russian GDC (the Best game without publisher 2006 and Best Action 2008).
Collapse was released in 2008. There was a lot of attention to the game, and people liked it. So Creoteam started working on Collapse 2. But 2008 was a year of a world crisis, their publisher had problems with money, and the development was closed.
2. Collapse: Rage
In 2009, the publisher proposed to make an add-on to Collapse instead of the sequel. Developers continued the story of Collapse and greatly improved gameplay. Collapse: the Rage was released in 2010.
The game was also rewarded on Russian GDC (the Best Graphics 2009 and Best Game Design 2010).
The team searched ways to get its games worldwide. They found a big publisher and started porting Collapse on Xbox360 and PS3. The game was even announced on E3, but after some time the publisher decided to stop porting. So to make a living, Creoteam worked on a non-announced multiplatform title, which was also closed after the year of development.
3. Football Tactics
By the end of 2011, the team decreased to 3 people: the technical lead, animations lead and creative director. So they decided to make something small but addictive. Andrey Kostyushko, the leader of Creoteam, had a dream to make a football manager which is “right”. Which gives feedback on every player’s decision, which does not overwhelm players with tons of useless spreadsheets, which allows developing football team, and finally, which allows winning stronger opponents by using smart tactics. The game about being an underdog. It was Football Tactics: turn-based football manager.
The game was released for iOS in 2012 and was warmly met by the audience. After a year, it was closed because supporting the game was more expensive than the team and mobile publisher could afford.
When the agreement with their mobile publisher was ended, Creoteam continued working on Football Tactics. They felt the game isn’t even close to what they dreamed it to be. So at spring 2015 developers passed Steam Greenlight just in one month. And at June 1st, Football Tactics was released on Steam Early Access.
At the moment, the reviews are Very Positive. It earned two rewards: Best Desktop Game (DevGamm 2016) and People’s Choice (FreeGalaktus 2017).
Developers continue working on the game, listening to players and releasing big content updates. The game is already fun, polished and very addictive. Football Tactics is going to be released by the end of the Spring 2018th.
- “People’s Choice” – Football Tactics, FreeGalaktus 2017
- “Best Desktop Game” – Football Tactics, DevGamm Minsk 2016
- “Best Game Design” – Collapse: the Rage, Russian GDC 2010
- “Best Graphics” – Collapse: the Rage, Russian GDC 2009
- “Best Action” – Collapse, Russian GDC 2008
- “Best game without publisher” – Collapse, Russian GDC 2006
The team consists of 5 developers (3 core team members + 2 artists). They work separately from different Ukraine’s cities. However, their experience helps them work effectively because the processes and pipelines are built through the years of the development.
They build their games on their own engine which allows them to be fluent in what they want to achieve.
Technical Director, 17 years experience, 7 released games.
Lead Animator, 16 years experience, 6 released games.
Creative Director, 12 years experience, 4 released games.
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