Creoteam’s Press Kit

Factsheet

Developer:
Creoteam
Based in Kyiv, Ukraine

Founding date:
September 19, 2005

Website:
creoteam.com

Press / Business contact:
hello@creoteam.com

Social:

Active Games
Football Tactics

Table of Content

  1. Description
  2. History
  3. Projects
  4. Logo
  5. Awards
  6. Core Team

 

Description

Creoteam is a game studio based in Kyiv, Ukraine. We like to arouse emotions. Triumph, sorrow, joy, compassion, excitement, surprise, pride, hope. We believe, that feeling emotions makes our lives more interesting.

 

History

1. Collapse

Creoteam was founded in 2005 by few industry veterans. They decided to make a story-driven symbiosis of hack ‘n’ slash and shooter in post-apocalyptical Ukraine’s setting. It was called Collapse.

Before release, the game got few rewards on Russian GDC (Best game without publisher 2006 and Best Action 2008).

Collapse was released in 2008. There were a lot of attention to the game, and people liked it. So Creoteam started working on Collapse 2. But 2008 was a year of world crisis, their publisher had problems with money, and the development was closed.

2. Collapse: Rage

In 2009, the publisher proposed to make an add-on to Collapse instead of the sequel. Developers continued the story of Collapse and greatly improved gameplay. Collapse: the Rage was released in 2010.

The game was also rewarded on Russian GDC (Best Graphics 2009 and Best Game Design 2010)

In between

The team searched ways to get its games worldwide. They found a big worldwide publisher and started porting Collapse on Xbox360 and PS3. The game was even announced on E3, but after some time the publisher decided to stop porting. So to make a living, Creoteam worked on a non-announced multiplatform title, which was also closed after the year of development.

3. Football Tactics

By the end of 2011 the team decreased to 3 people: programmer, animator and game designer. So they decided to make something small but addictive. Andrey Kostyushko, the leader of Creoteam, had a dream to make football manager which is “right”. Which gives feedback on the every player’s decision, which does not overwhelm players with tons of useless spreadsheets, which allows to develop football team, and finally, which allows to win stronger opponents by using smart tactics. The game about being an underdog. It was Football Tactics: turn-based football manager.

The game was released for iOS in 2012 and was warmly met by the audience. After a year, it was closed because supporting the game was more expensive than the team and mobile publisher could afford.

When the agreement with their mobile publisher was ended, Creoteam continued working on Football Tactics. They felt the game isn’t even close to what they dreamed it to be. So at spring 2015 developers passed Steam Greenlight just in one month. And at June 1st Football Tactics was released on Steam Early Access.

At the moment, the reviews are Very Positive. Developers continue working on the game, listening to players and releasing big content updates. The game is already fun, polished and very addictive. But developers do not want to leave Early Access. Because it shows to the players that the devs are listening to the feedback and continue working on adding new cool features to Football Tactics.

 

Projects

 

Logo

Download zip-archive with png and svg files

   

 

 

Awards

  • “Best game without publisher” – Collapse, Russian GDC 2006
  • “Best Action” – Collapse, Russian GDC 2008
  • “Best Graphics” – Collapse: the Rage, Russian GDC 2009
  • “Best Game Design” – Collapse: the Rage, Russian GDC 2010

 

Core Team

Anton Shekhovtsov
Technical Director

Sergey Savyak
Lead Animator

Andrey Kostyushko
Game Designer, Director